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À l'attaque

The challenge: designing machines to launch projectiles and knock down targets of different scores. They must make at least one model of each type of machine among: the slingshot, the catapult and the blowgun. They only have access to the attack zone three times during the challenge during which they only have 2 minutes to launch the projectiles. The family that scores the most points for dropping targets wins. A 30-minute challenge to leave them out of breath.